For obvious reasons, the steering system of a kart is rather important. All
too often the components connecting the steering wheel to the front tyres -
their condition, how they are fitted together and their alignment - don't receive
the amount of attention they should. Apart from dangerous consequences of component
failure, poor front-end alignment also costs speed down the straight AND through
the corners, and can also lead to excessive tyre wear.
Try this: Inflate your tyres to race pressure. remove the chain (unless it's a Rotax or Leopard - they've got a clutch). Put the kart on a smooth concrete or asphalt surface, and install a driver. With the steering straight, push it along. If all wheel bearings are in good condition, the kart should easily roll forward, and keep rolling some distance. Give it another push, but this time have the driver hold a little bit of lock on the steering. Notice how much more difficult it is to get the kart mobile, and how quickly it comes to a stop? A number of factors contribute to this, but it amply demonstrates the point that as soon as a tiny bit of steering angle is introduced, the increase in rolling resistance (drag) is dramatic. For this reason, a poorly aligned chassis will be slow, and it doesn't take much work to get the lost speed back.
To start with, we need to acquaint you with some terms that are used in this article. If a component has a proper name, we will use it.
STUB AXLE: The stub axle is the pivoting member that includes the front axle
and steering arm. Two different stub axle configurations are in common use today.
If the pivot bearings are carried in the stub axle (such as Tony Kart, Arrow,
Monaco, CRG, etc), it is called a 'male' stub axle. If the bearings are carried
in the chassis (eg Azzuro, Monza, earlier OCR and Swiss Hutless), it is a female
stub axle. There are point in favour of each design, and we will discuss these
later on.
For obvious reasons, the steering system of a kart is rather important. All
too often the components connecting the steering wheel to the front tyres -
their condition, how they are fitted together and their alignment - don't receive
the amount of attention they
STEERING ARM: The steering arm is the arm projecting rearwards from the stub
axle, to which the tie rods attach. These are usually angled inwards in order
to give an amount of Ackerman geometry.
PITMAN ARM: The pitman arm is the correct name for the lever, which protrudes
from the steering column, and to which are connected the tie rods. The pitman
arm may be a simple straight arm, a triangular bracket or a combination of both.
This 'belt and braces' approach should tell you that even the kart designers
are not fully convinced which design is better.
TIE RODS: The tie rods are the adjustable links that connect the pitman arm
and the stub axles. They are usually either solid rod or tubular aluminium.
KINGPIN: The kingpin is the correct name for the bolt about which the stub
axle pivots.
The angles and forces we will discuss are;
ACKERMAN: Ackerman, in karting, is more an effect rather than true Ackerman.
the effect of Ackerman geometry is to cause the inside wheel to turn more than
the outside when the kart is steered. The original intention of Ackerman when
it was invented in the 1800s was to allow the inside and outside wheels to turn
around a common centre, thus avoiding tyre scrub when turning. In karting, this
is still a factor, but the Ackerman effect of toeing out the wheels progressively
more as the steering is turned is used to accentuate weight jacking, which we
will discuss later on.
TOE: Toe-in or toe-out is a measurement made when the kart is stationary and the steering is straight ahead. It means the wheels are pointed in towards each other at the front (toe-in) or at the rear (toe-out). Toe is expressed in mm, the figure being the difference between the centre line of the tyres at the front and rear. When the front measurement is less than the rear measurement, the result is 'toe-in'. There are many out there who will argue that the wheels should be set parallel (zero toe) in order to avoid 'snow ploughing' and get the best speed on the straight. This is not necessarily so, as you will read in a little while.
Toe adjustments must be made equally on both tie rods with the pitman arm locked
in a central position, otherwise the one sided toe will 'split' when the kart
is driven. This will result in the steering wheel being crooked at best, and
the camber angles and cornering weights being out of whack. Toe and camber adjustments
are best made using special equipment such as alignment plates. These plates
are available from any kart shop and are fitted in place of the wheels. They
allow ease of measurement with a tape measure to the degree of accuracy which
is needed for wheel alignment. All steering adjustments should be made while
keeping 'tracking' in mind. This means that all the wheel angles, including
those of the rear wheels, should correspond with whatever is needed to keep
the kart running in a straight line. Always use the rear axle as a reference
for all adjustments to the front end, but before this can be done, the leveling
and centering of the rear axle in the chassis must be checked.
CAMBER: Camber is a very important angle, being the angle at which the tyre
surface is presented to the racing surface. Wheels that are inclined together
at the top are said to have negative camber and vice versa. The usual setting
for racing tyres is to have a little negative camber in order to generate the
most grip. Camber angles impart a sideways force called camber thrust, and it
is very important to understand this
KPI: KPI (King Pin Inclination) is the angle of the king pin when viewed from
the front. In karting, the kingpin should be inclined towards the centre of
the the kart at the top (positive KPI) and is usually a similar angle to the
caster angle, although an adjustment of one usually affects the other. Caster
and KPI work together to apply a jacking effect when the kart is steered. KPI
is sometimes called SAI (Steering Axis Inclination).
CAMBER THRUST: Camber thrust is a force generated in a tyre when it is run
at an angle to the racing surface. This is best understood when you consider
that the cornering forces in a motorcycle are generated by leaning the bike
over, thereby increasing the camber angle. The wheel effectively assumes the
form of being part of a cone, and tries to roll in a circle like a cone would.
Wheels with negative camber will try to roll towards each other, but the chassis
resists this tendency. The result is that the tyres tend to scrub on the road,
thereby slowing the kart perceptibly in a straight line. This scrub can be cancelled
by toeing the wheels out slightly. So, those who argue the wheels should be
parallel for the best straight line speed are only correct when the camber angle
is zero. This is very important in low powered classes where every little bit
of power conservation helps reduce lap times.
CASTER: Caster (or castor, although that refers more to the type of oil you
should be using in the engine) is the angle of the kingpin when viewed from
the side. In karting, the kingpin should always slope back at the top, and this
is called positive caster. Caster is an angle which gives directional stability
to the kart in the straight ahead position, and which contributes to weight
jacking when the steering is turned.
WEIGHT JACKING: The effect of Caster and KPI is to make the inside wheel 'heavy'
when the steering is turned. By this we mean that the inside wheel is pushed
down by the geometry and the outside wheel raised. This jacks the weight diagonally
across the kart, with the inside front and outside wheels taking most of the
weight. Centrifugal force will then transfer the weight to the outside front
wheel, causing the inside rear wheel to momentarily lift off the racing surface.
This allows the kart to turn into the corner, rather than trying to push straight
ahead if both back tyres retained equal grip. This effect is easily seen when
driving in the wet and it is difficult to get enough cornering force to make
this jacking effect work well, and gross understeer or push is the result.
Ackerman geometry causes an increase in toe-out as the steering is turned and
this is more of a consideration in karting than having the wheels follow a nice
'correct' line around a corner. More Ackerman effect is needed on sticky tyres
and with more powerful engines as it allows a more aggressive attack on corners.
This same aggressive Ackerman will result in extra drag in corners on a low
powered kart, particularly on slow corners where the excessive toe out may cause
the inside tyre to scrub exiting the corner affecting speed down the following
straight. If you suspect this may be happening, very carefully inspect the inside
front tyre for evidence of 'reverse' scrub marks, that is evidence of the tyre
being worn from the inside out, rather than vice versa.
The weight jacking effects of caster can be increased or decreased by changing
the front track. Widening the front will increase the jacking effect at the
expense of heavy steering and a lessening of steering feel, whilst narrowing
it will have the opposite effect. Widening the rear track will allow the jacking
effect to 'float' the inside rear wheel more easily, thereby assisting turn-in.
As a general rule, the front track should be run as narrow as will allow adequate
weight jacking, whilst the rear should be run as wide as grip will allow. This
will result in a flat cornering, predictable chassis, which hopefully will not
bog the engine with grip in mid corner and slow the kart on the following straight
CAM ADJUSTERS: The cam mechanisms on king pins have a different effect on male
and female stub axle assemblies.
On a female stub axle, where the pivot bearings are mounted in the chassis,
and the adjustment cam is in the stub axle, rotating this cam has no effect
on caster or KPI angles, but is simply a camber adjustment device. Rotating
it will have a minuscule effect on the Ackerman angle, but this can be ignored.
These cams can be rotated to adjust the camber to the desired amount. About
one quarter to one half a degree negative is a good place to start. Ensure the
wheel is pointed absolutely straight ahead when adjusted, and make sure the
toe-in is adjusted properly afterwards. Toe-out of 2mm is a good place to start
with the above camber settings.
PERFORMING A WHEEL ALIGNMENT: Performing a wheel alignment should be part of
your regular maintenance routine, and should also be done after contact or a
ride through the rough. It's amazing how often a check of the front-end reveals
problems that need to be addressed.
There are a number of products on the market to perform a wheel alignment, ranging
from the high-tech Sniper laser system to a simple pen and tape measure. Cost,
ease of use and accuracy all vary and it will be up to you to decide your level
of investment.
To set front wheel alignment, start at the back of the kart. The Reason? It's
fine having the front wheels in alignment with each other, but they also need
to track parallel to the rear wheels so that the kart doesn't 'crab' when traveling
in a straight line. On each side of the kart, measure from the rear axle to
a common point at the front (for example, the king pin). The two measurements
should be the same. If there is a small variance, there should be enough clearance
in the axle bearing mounting bolt holes to adjust it to be even - just loosen
off the bolts slightly and tap the axle with a soft hammer before gradually
retightening. Sometimes the mounting holes might need to be filed a little and
if the difference is more than 3 or 4mm, it would indicate your chassis has
been damaged. Also make sure the axle is fitted flat in your chassis and is
not higher on one side than the other. Spooky handling and poor braking can
be experienced if this is the case.
With the rear axle now parallel to the king pins, we can now turn our attention
to the front of the kart. Loosen off the four tie-rod locking nuts and ensure
the tie-rods can easily be twisted to make adjustments. If not, remove them,
clean and lubricate the threads. Also check for straightness and the condition
of the spherical rod-end bearings. Replace any damaged or worn components. Some
stub axles have two mounting holes on the steering arm for the tie rods so that
Ackerman can be further adjusted. Make sure the same holes are used on each
side (you might need a longer or shorter set of tie rods to test the other option).
Lock the steering column in the straight ahead position. This is usually done
by clamping vice-grips on the plastic bush at the top of the column. 'Straight
ahead' is when the Pitman arm is centralized, not necessarily when the steering
wheel is straight
A quick and easy method of getting the front wheels running true to the rear
is to now place a straight edge across the front of the kart (resting on the
king pin bolts) then adjust tie-rod length so the axle part of each stub is
parallel with the straight edge. Don't worry if one tie-rod ends up longer than
the other. Most karts have the steering column located off centre which calls
for uneven length tie-rods. You now have a 'square' kart with all four wheels
pointing in the same direction, ready for the finer front-end adjustment.
Several methods exist, the most common being alloy wheel alignment plates or
discs available from most kart shops. The most elaborate, and arguably the most
accurate, are gadgets such as the amazing Sniper laser system, Exac-Toe and
Triton, but a pretty good job can still be done with standard alignment plates,
or even just a pen and tape measure.
Fit whatever equipment you will be using and measure the distance across the
front and across the back of the alignment plates/wheels. (The Sniper system
has it's own built-in grid on the side of each unit for this, so no measuring
is needed.) Make sure the tape measure has a straight run from one side to the
other. If it's kinked to clear a crash bar or fuel tank, the measurements will
not be correct. Adjust each tie rod the same distance (to prevent toe-in on
one wheel and toe-out on the other) and keep checking the measurements until
you arrive at the amount of distance you require, eg the measurement across
the front would need to be 2mm more than across the back to achieve 2mm of toe-out.
Camber can be set in exactly the same way, except the plates need to be turned
90 degrees so measurements can be taken across the top and bottom. It's now
time to tighten the locking nuts and recheck the toe setting to make sure nothing
has moved.
If you don't own any special equipment, using a pen or tape mark on each front
tyre is still a pretty good method, although it can be not quite as accurate
and you'll need a second person to hold the tape measure. Simply mark the tyre
tread (or put a fine pen mark on some race tape and stick this to the tyre tread)
and use a tape measure between the two reference points. Simply revolve the
wheel 180 degrees to take the front and rear measurements.
When locking up rod-ends, make sure that the tie-rod is still free to move,
ie, no components bind up when the steering is turned from lock to lock. Also
check that the inspection holes in the rod-ends or tie rods with some thin gauge
wire to make sure you haven't run out of adjustment. Whenever camber or caster
adjustment are made, or if you bend or replace any component in the steering,
you will need to do another front-end alignment.
What is the best toe-out setting? What is the magic number? There isn't one.
The general opinion is that 1 to 2mm toe out is correct for dry weather conditions
on most karts, but check with your kart dealer or manufacturer for the correct
settings for your chassis make and model. Keep in mind too that when setting
the front-end with the kart on the stand you are setting the 'static' toe. This
can possibly change when the kart is on the ground with a driver onboard and
systems such as Sniper can measure the difference between the 'static' and 'loaded'
settings